NOTES:

The rendering is different in HTML5 hence the blurry/low resolution look in the demo, that will be addressed but renders much better on other platforms (i.e. windows).

 The demo of this software has some bugs to be addressed at later date, this has been uploaded in its "as-is" state for purposes of generating interest and building my own programming portfolio.

The toolkit is not yet fully ported to GMS2 and needs a little more work put into it to address some erroneous behavior that still exists as well as needing documentation. Despite that, 95% of the toolkit is functional and fleshed out and ready to be integrated in to your project, download the source below, donations appreciated.


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Faux Frames

🚀 Attention, Brave Developers! 🚀

Prepare for battle as we unveil our formidable UI Toolkit, ready to join the fray against the relentless foes of game development! Crafted with the precision of a master blacksmith forging legendary weapons, our toolkit stands as a beacon of hope amidst the chaos of code.


In the epic saga of development, our toolkit emerges as a stalwart ally, armed with a 3-step process that strikes fear into the hearts of bugs and glitches alike: create, draw, action. With every line of code, we defy the darkness, pushing back against the tide of complexity.


Behold! As buttons, menus, sliders, and other GUI elements rise like mighty warriors, rallying to the cause of your game's vision. Together, we march into the abyss, undaunted by the horrors that lie ahead.


So, heed the call, brave souls of the development realm! Unleash the power of our UI Toolkit and let us vanquish the foes of inefficiency and frustration together. For victory and glory await those who dare to dream, and those who dare to code!

Updated 12 days ago
Published 13 days ago
StatusReleased
CategoryAssets
AuthorFawhxl Studio
Made withGameMaker
Tags2D, Graphical User Interface (GUI), Modular, toolkit

Download

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Faux Frames.yyz 123 kB

Development log

Comments

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Awesome work!  This looks like a very useful framework.

Thanks, hopefully when I get the time I can get back to this and finish cleaning up the code, write the documentation and integration methods.